🥳 Jump Dudes v0.1.23! 🥳














Thanks for play-testing!
As some of you are very aware, the play-testing session has now ended. This was all part of the plan.
After a really positive month of players coming and going, the server was shut off by the host on 15th July 2025. This 30 day trial period proved to be quite successful and we are excited to host another one as soon as possible!
I want to say an extra special thanks to itch.io too, as we have been seeing most players coming from here.
... but the show goes on!
Thanks to all of your hard work and excellent feedback we have had lots to do even after the servers went down.
We have been making a multitude of improvements to the systems, fixings bugs and optimising where possible. Work will continue on this outstanding feedback. While the previous release (v0.1.22) focused on the critical issues players were encountering , this release (v0.1.23) focuses more on the nice to haves and smaller quality of life improvements which have been on a lower priority for a while.
For the full change log covering the changes in this release, see below!
Full change log:
# 20th July 2025 v0.1.23
## New features 🚀🎉
- - New feedback when attacking targets that require a different PvP mode
- - Add new Credits UI
- - Add BGM to Spider Cave (Thanks Rusty9q1!)
- - Add audio mute button to main menu
- - Expose game version on login screen
- - Expose game version in top left when logged in
- - Added account banning system
- - Added reason to error message when failing to equip an item
## Bugs fixed 🐛🐞
- - Fix PvP targeting issue
- - Players gaining too much Exp when hitting more than the targets max HP
- - Emotes do not interrupt walk/run actions
- - Attack cursor shows when hovering over self on capture mode
- - Attack cursor shows when hovering over guards on capture mode
- - Attack cursor shows when hovering over other players on capture mode
- - Targeting self should not cause blue name
- - Map name shows when reviving and using scrolls to the same map
- - Server sends data to a player after they have disconnected
- - Player desyncs if revived while walking
- - Fix godot editor bugs caused by level design tools
- - Chat messages overflow the chat box
- - Guards do not play SFX
- - Character selection UI does not respect audio settings
## Technical stuff 🔧⚙️
- - Database data reliability & consistency improvements
- - Removed damage limit for standard attack
- - Removed damage limit for targeted skills
- - Improve player feedback on some admin commands
- - Improved logging to help diagnose connection issues
- - Optimise release process by removing redundant steps
- - Improve some admin commands to be more helpful
- - Improve load times when teleporting to the same map
- - Improve networking system auditability
- - Reduced default volume settings by about 30%
- - General refactorings to improve code quality
- - General performance improvements
- - Implement character soft-deletion prototype
- - Migrate game data from JSON to Binary serialisation
- - Play-test server shut down
- - Update credits
Jump Dudes
Bravely conquer online battlegrounds by jumping and fighting in JumpDudes
Status | Prototype |
Author | Blue Hoodie |
Genre | Action, Role Playing |
Tags | 3D, Experimental, Fantasy, Godot, jumping, Magic, MMORPG, Multiplayer, Top-Down |
Languages | English |
More posts
- 🥳 JumpDudes v0.1.22! 🥳12 days ago
- 🥳 Closed release of JumpDudes v0.1.21! 🥳12 days ago
- 🥳 Closed release of JumpDudes v0.1.20! 🥳16 days ago
- 🥳 Closed release of v0.1.19! 🥳17 days ago
- 🚨 Hotfix alert! (v0.1.18) 🚨17 days ago
- 🥳 Nu server, who dis? 🥳17 days ago
- 🥳 Closed release of v0.1.16! 🥳17 days ago
- 🥳 Closed release of v0.1.15! 🥳18 days ago
- JumpDudes - Devlog 0 😍🥳59 days ago
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