🥳 Closed release of V0.1.14! 🥳


Hello again itch io void! 

After a long couple of weeks implementing the last few systems that we deemed essential for a prototype, we have finally reached our originally defined MVP state... and we couldn't be more excited!

Here's our full changelog for this release:

# 18th May 2025 V0.1.14

## Technical stuff 🔧⚙️

  • - Added config file version for remembered account info
  • - Optimised and improved readability of the build pipelines
  • - Added version number into client download filename
  • - Added admin command for forgetting all skills ("/forgetskills")
  • - Added admin command for toggling invincibility ("/godmode")
  • - Improved logging
  • - Improved tools to detect bad map collisions zones automatically
  • - Refactored Triplet City into modular components for easier manipulation and changes in the future
  • - Optimised lighting in Triplet City map
  • - Updated credits
  • - Added admin command to change class ("/setclass [class]")
  • - Implemented interest management system
  • - Improved handling of dropped connections
  • - Optimised networking usage
  • - General code refacotrings
  • - Optimised processing to reduce thread count on server

## Bugs fixed 🐛🐞

  • - Fixed map name to be "Spider Cave"
  • - Fixed a duplicate skill bug causing login failure
  • - Fixed a bug causing server issues when a character with no skills logged out
  • - Fixed default tab in options window being wrong
  • - Fixed scaling of character selection screen
  • - Fixed a bug causing class changes to not persist after logging out
  • - Fixed a bug causing players to buy items twice instead of once
  • - Fixed size of damage numbers on other players
  • - Fixed a bug causing client crash when configured animations are not found
  • - Fixed a bug causing inverted drop rates
  • - Fixed a bug causing stats to not recalculate on promotion
  • - Fixed a bug with chat commands with 1 argument failing
  • - Fixed a bug causing client to crash when opening a shop
  • - Fixed a bug causing client to crash when speaking to NPCs
  • - Fixed a bug causing client to crash when NPCs de-spawned
  • - Fixed a bug causing a crash when picking up floor items
  • - Fixed a bug causing items to levitate and be unreachable
  • - Fixed a bug causing players to levitate
  • - Fixed a graphical bug causing players to snap to the ground when attacking mid-air
  • - Fixed a bug causing duplicate items to drop and be noncollectable
  • - Fixed a bug causing duplicate NPCs to spawn

## New features 🚀🎉

  • - Added client side offline chatlogs
  • - Removed the "Delete" button from the "New Character creation" slot
  • - Added new ToolStore npc that sells pickaxes
  • - Added buy price to shopping item tooltip, instead of just value
  • - Added new skill shops for each class, available at the master NPCs
  • - Added small chance for red name PvPers to drop equipped items on death
  • - Added greater chance for black name PvPers to drop equipped items on death
  • - Added trees and cave to Blackthorn Forest
  • - Added lighting and shading to Blackthorn Forest map
  • - Improve Spider Cave map and connect it to Blackthorn Forest via a portal
  • - Added Conductress NPC to market to teleport players back to Triplet City
  • - Added new "Haunting elf" enemy type
  • - Added new "Feisty bear" enemy type
  • - Added new "Nightmare walker" enemy type
  • - Added new "Biter bug" enemy type
  • - Added new "Baby dino" enemy type
  • - Added new "Angry newt" enemy type
  • - Added new "Hungry herb" enemy type
  • - Added new "Fluff pup" enemy type
  • - Added new "Tree hugger" enemy type
  • - Added new "Lizbug" enemy type
  • - Added new "Dragonling" enemy type
  • - Added new "Aqua serpent" enemy type
  • - Added new "Fish" enemy type
  • - Re-balanced monsters across all maps
  • - Re-balanced EXP curve
  • - Added a background to monster HP bars for improved visibility
  • - Adjusted width of monster health bars to be more visible
  • - Added BGMs to all maps
  • - Added sound effects to basic actions
  • - Re-enabled audio controls in the options UI


Please be patient with us though - we need to focus on another round of closed testing to identify any glaring issues. We have added quite a lot in this release and that usually means there will be issues scattered throughout obscure scenarios and edge cases. We'll do our best to fix issues that would interrupt game play, break immersion or block wider testing. So, if all goes well, things should be smooth when you get your hands on it.

If you're getting excited (or just curious) please join us in our discord server and say hi!

https://discord.gg/2dyAzphAtF

Comments

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(2 edits)

Man that's so cool! keep it up

Thank you very much, we'll keep hammering away!

(It was great speaking to you in the discord server earlier! 😃)